[Package] Unity Admob Manager

Yoooooo! I’ve been meaning to release this script for years now and procrastination told me otherwise. However, as I have been porting over my apps to iOS, I find myself extracting out modules from those projects. Today, I am releasing the Monobehaviour script that I have been using across all of my Unity projects to Read more about [Package] Unity Admob Manager[…]

[Repo] “The Untamed” Whatsapp Sticker Pack

Sometime last year, I spent at least an entire week binge watching a chinese drama series called the The Untamed. Absolutely brilliant series (except for the ending which is a bit rubbish). Whilst in that mood of euphoria, I decided to create a whatsapp sticker pack to spam my girlfriend (now wife) with. It was Read more about [Repo] “The Untamed” Whatsapp Sticker Pack[…]

[Repo] Useful Unity Monobehaviours

Over the years, I have developed a number of mobile games using Unity and have been reusing a number of helper scripts for certain behaviors. I have added those scripts to a public github repository and publishing it via this post. Repository of useful standalone monobehaviours This repo is intended for game developers, containing many Read more about [Repo] Useful Unity Monobehaviours[…]

Authentication between a Flutter App and Laravel API using Socialite and Sanctum

High Level Overview The goal is to develop a flutter app that can make CRUD requests via a Laravel web API. These operations should only be allowed to authorized users via tokens. This tutorial assumes you are already familiar with the basics of both laravel and flutter and won’t go in-depth into their basics. Setting Read more about Authentication between a Flutter App and Laravel API using Socialite and Sanctum[…]

Adding Button Click Listener to Angular DataTable

I recently had to build a view for end user to approve or reject row elements in a datatable. Of course, the intuitive way of doing this is to have 2 buttons in each row that the user can click. You would do this when setting the columns property of the datatable, but surprisingly, this Read more about Adding Button Click Listener to Angular DataTable[…]

Troubleshooting Playfab Authentication via Google Play Games in Unity

A while back, I published a post Playfab First Impression that performed authentication via Facebook. However, with my latest game Bird Tap, I decided to perform authentication via Google Play Games (GPG). Currently for android games, GPG authentication is the most seamless and convenient; capturing the largest amount of players amongst all other sign in Read more about Troubleshooting Playfab Authentication via Google Play Games in Unity[…]

Migrating a Laravel Application to a Shared Hosting Server with Git

This post details the process of migrating a laravel application from development in localhost onto a live server. While the title is specific to shared hosting, the process should be pretty much the same for dedicated hosting as well. The following items are required prior to migration PuTTY (or an equivalent SSH client) In some Read more about Migrating a Laravel Application to a Shared Hosting Server with Git[…]

Unity – Building a Simple Reusable Singleton Sound Manager

Sounds are a necessity for video games as they provide a significant portion of information and atmosphere to the player. As such, having a sound manager in any game project is a must. This article describes an approach for developing and implementing a sound manager in Unity ideal for small games. A game sound manager Read more about Unity – Building a Simple Reusable Singleton Sound Manager[…]

[Repo] Unity – Building a Simple Customizable Floating Messages Package

This post details how to build a simple customizable floating messages package in for Unity projects using C#. It was built and implemented in All Fours Mobile. For novice developers, such as myself, that are transitioning to making modular and reusable components, this post may be particularly useful. At the end, you should be able Read more about [Repo] Unity – Building a Simple Customizable Floating Messages Package[…]