Update 1.3.51: Login Change, Leaderboard Reset

Happy New Year and welcome to the first mini update to All Fours Mobile. This update 1.3.51 serves to make All Fours Mobile 64 bit compliant to Google Play’s requirements as well as some building blocks for a bigger update due in a month or so (fingers crossed, I need to sleep less). Changelog Facebook Read more about Update 1.3.51: Login Change, Leaderboard Reset[…]

Onshore Wind and Solar Integration Notes

Introduction This post outlines the advantages of integrating a type 3 wind farm into an electricity grid alongside solar sources. The argument is usually made to have the strengths of wind energy compensate the weaknesses of solar energy. Bear in mind that the 3 components typically discussed under the term “integration costs” of wind and Read more about Onshore Wind and Solar Integration Notes[…]

Unity – Building a Sound Manager

Sounds are a necessity for video games as they provide a significant portion of information and atmosphere to the player. As such, having a sound manager in any game project is a must. This article describes an approach for developing and implementing a sound manager in Unity ideal for small games. A game sound manager Read more about Unity – Building a Sound Manager[…]

Unity – Building a Simple Customizable Floating Messages Package

This post details how to build a simple customizable floating messages package in for Unity projects using C#. It was built and implemented in All Fours Mobile. For novice developers, such as myself, that are transitioning to making modular and reusable components, this post may be particularly useful. At the end, you should be able Read more about Unity – Building a Simple Customizable Floating Messages Package[…]

Increase in Crash Reports since Update 1.3.41 – All Fours Mobile

As of Update 1.3.41, there has been a significant increase in crash reports in All Fours Mobile on specific devices. Google Play has recently updated their requirements for apps to have a 64 bit native version submitted. The pipeline for meeting this requirement in Unity is quite new and as such, is a bit buggy, Read more about Increase in Crash Reports since Update 1.3.41 – All Fours Mobile[…]

All Fours Mobile Update V1.3.41 Series – Visual Updates

All Fours Mobile has had an outdated UI/UX experience for quite some time. This 1.3.4 series of updates is intended to bring it up to par with a more modern design. You can find the changelog for this update below. V1.3.48 is the latest update in this series and may take a while to appear Read more about All Fours Mobile Update V1.3.41 Series – Visual Updates[…]

All Fours Mobile Update v1.3.1

As promised, find below the changelog for this update. Note you may receive the actual update within a few hours Additions Added Hall of Fame New Leaderboard Leaderboard has been reset New leaderboard requires facebook login for stats to be added (this allows for player data to be accessed if device is changed) Your own record can now be seen in the leaderboards screen Note: Read more about All Fours Mobile Update v1.3.1[…]

AFM: Upcoming End of Season and Hall of Fame

As mentioned in the previous update post, I’m actively trying to push more development into mobile apps. The next step of that is performing some more bugs clean up as well as redoing the leaderboards from scratch. What this means is that the current leaderboard will be reset and the top scorers will be put Read more about AFM: Upcoming End of Season and Hall of Fame[…]

ScreenShake in Unity Canvas (Alternative Approach)

I recently developed a casual game Hit Ah Fish and wanted to perform a camera shake. In this particular project, All of my GameObjects operate within a canvas. So of course my first instinct was simply to google ‘Camera Shake Unity Canvas’ which lead me to a Yunolab blog post. This post tweaks the strategy Read more about ScreenShake in Unity Canvas (Alternative Approach)[…]