Unity – Building a Simple Customizable Floating Messages Package

This post details how to build a simple customizable floating messages package in for Unity projects using C#. It was built and implemented in All Fours Mobile. For novice developers, such as myself, that are transitioning to making modular and reusable components, this post may be particularly useful. At the end, you should be able Read more about Unity – Building a Simple Customizable Floating Messages Package[…]

Increase in Crash Reports since Update 1.3.41 – All Fours Mobile

As of Update 1.3.41, there has been a significant increase in crash reports in All Fours Mobile on specific devices. Google Play has recently updated their requirements for apps to have a 64 bit native version submitted. The pipeline for meeting this requirement in Unity is quite new and as such, is a bit buggy, Read more about Increase in Crash Reports since Update 1.3.41 – All Fours Mobile[…]

All Fours Mobile Update V1.3.41 Series – Visual Updates

All Fours Mobile has had an outdated UI/UX experience for quite some time. This 1.3.4 series of updates is intended to bring it up to par with a more modern design. You can find the changelog for this update below. V1.3.48 is the latest update in this series and may take a while to appear Read more about All Fours Mobile Update V1.3.41 Series – Visual Updates[…]

All Fours Mobile Update v1.3.1

As promised, find below the changelog for this update. Note you may receive the actual update within a few hours Additions Added Hall of Fame New Leaderboard Leaderboard has been reset New leaderboard requires facebook login for stats to be added (this allows for player data to be accessed if device is changed) Your own record can now be seen in the leaderboards screen Note: Read more about All Fours Mobile Update v1.3.1[…]

AFM: Upcoming End of Season and Hall of Fame

As mentioned in the previous update post, I’m actively trying to push more development into mobile apps. The next step of that is performing some more bugs clean up as well as redoing the leaderboards from scratch. What this means is that the current leaderboard will be reset and the top scorers will be put Read more about AFM: Upcoming End of Season and Hall of Fame[…]

ScreenShake in Unity Canvas (Alternative Approach)

I recently developed a casual game Hit Ah Fish and wanted to perform a camera shake. In this particular project, All of my GameObjects operate within a canvas. So of course my first instinct was simply to google ‘Camera Shake Unity Canvas’ which lead me to a Yunolab blog post. This post tweaks the strategy Read more about ScreenShake in Unity Canvas (Alternative Approach)[…]

PlayFab First Impression

Context As I’ve recently decided to publish games at a faster pace, I decided that I needed to streamline the process of creating and integrating leaderboards. Previously, I created a new database and wrote new APIs for each game’s leaderboard. This approach is extremely tedious and wildly inefficient (display of my noobness). A solution to Read more about PlayFab First Impression[…]

PHP Random Name Generator

Currently configured to provide you a medium sized library of video game names. An extremely simple random name generator currently using a small customizable library of cool video game nameshttps://github.com/Raziel619/php-name-generator1 forks.1 stars.0 open issues.Recent commits: Update README.md, GitHub Update README.md, GitHub Update README.md, GitHub Add files via upload, GitHub Create README.md, GitHub