All Fours Mobile Update 1.3.55: Multiplayer Beta Testing

Took a global pandemic for me to get an opportunity to develop this aspect of AFM. Update 1.3.55 serves as the launch of the public beta testing of the multiplayer component. The reason it’s described as beta in this launch is because I need data to evaluate the performance of the multiplay code as well Read more about All Fours Mobile Update 1.3.55: Multiplayer Beta Testing[…]

Migrating a Laravel Application to a Shared Hosting Server with Git

This post details the process of migrating a laravel application from development in localhost onto a live server. While the title is specific to shared hosting, the process should be pretty much the same for dedicated hosting as well. The following items are required prior to migration PuTTY (or an equivalent SSH client) In some Read more about Migrating a Laravel Application to a Shared Hosting Server with Git[…]

Onshore Wind and Solar Integration Notes

Introduction This post outlines the advantages of integrating a type 3 wind farm into an electricity grid alongside solar sources. The argument is usually made to have the strengths of wind energy compensate the weaknesses of solar energy. Bear in mind that the 3 components typically discussed under the term “integration costs” of wind and Read more about Onshore Wind and Solar Integration Notes[…]

Unity – Building a Simple Reusable Singleton Sound Manager

Sounds are a necessity for video games as they provide a significant portion of information and atmosphere to the player. As such, having a sound manager in any game project is a must. This article describes an approach for developing and implementing a sound manager in Unity ideal for small games. A game sound manager Read more about Unity – Building a Simple Reusable Singleton Sound Manager[…]

Unity – Building a Simple Customizable Floating Messages Package

This post details how to build a simple customizable floating messages package in for Unity projects using C#. It was built and implemented in All Fours Mobile. For novice developers, such as myself, that are transitioning to making modular and reusable components, this post may be particularly useful. At the end, you should be able Read more about Unity – Building a Simple Customizable Floating Messages Package[…]

ScreenShake in Unity Canvas (Alternative Approach)

I recently developed a casual game Hit Ah Fish and wanted to perform a camera shake. In this particular project, All of my GameObjects operate within a canvas. So of course my first instinct was simply to google ‘Camera Shake Unity Canvas’ which lead me to a Yunolab blog post. This post tweaks the strategy Read more about ScreenShake in Unity Canvas (Alternative Approach)[…]

PlayFab First Impression

Context As I’ve recently decided to publish games at a faster pace, I decided that I needed to streamline the process of creating and integrating leaderboards. Previously, I created a new database and wrote new APIs for each game’s leaderboard. This approach is extremely tedious and wildly inefficient (display of my noobness). A solution to Read more about PlayFab First Impression[…]

PHP Random Name Generator

Currently configured to provide you a medium sized library of video game names. An extremely simple random name generator currently using a small customizable library of cool video game names https://github.com/Raziel619/php-name-generator 1 forks. 1 stars. 0 open issues. Recent commits: Update README.md, GitHub Update README.md, GitHub Update README.md, GitHub Add files via upload, GitHub Create Read more about PHP Random Name Generator[…]