[Repo] Who’s That Pkmn?!
Who’s That Pkmn?! is a pokemon quiz game that I recently built using flutter. You can find the code repo below.
Who’s That Pkmn?! is a pokemon quiz game that I recently built using flutter. You can find the code repo below.
A python wrapper for the Wrike API V4. This wrapper provides convenience methods for accessing Wrike’s API endpoints. Be sure to familiarize yourself with their documentation here before using this package. Wrike uses unique IDs to identify any of their data objects. These IDs are what’s used to make requests to the Wrike API. Consider the example Read more about [Package] py_wrike_v4 – Python Wrapper for Wrike API[…]
As a mobile games developer, in game ads are usually a primary source of income. Specifically for android games, signing into Google Play Games (GPG) is also necessary to provide more features. Implementing each of these functionalities on their own is a relatively easy as the plugin developers have done a phenomenal job. You can Read more about Unity Troubleshooting: Google Play Games and Mobile Ads Plugins Integration[…]
Yoooooo! I’ve been meaning to release this script for years now and procrastination told me otherwise. However, as I have been porting over my apps to iOS, I find myself extracting out modules from those projects. Today, I am releasing the Monobehaviour script that I have been using across all of my Unity projects to Read more about [Package] Unity Admob Manager[…]
Sometime last year, I spent at least an entire week binge watching a chinese drama series called the The Untamed. Absolutely brilliant series (except for the ending which is a bit rubbish). Whilst in that mood of euphoria, I decided to create a whatsapp sticker pack to spam my girlfriend (now wife) with. It was Read more about [Repo] “The Untamed” Whatsapp Sticker Pack[…]
Over the years, I have developed a number of mobile games using Unity and have been reusing a number of helper scripts for certain behaviors. I have added those scripts to a public github repository and publishing it via this post. Repository of useful standalone monobehaviours This repo is intended for game developers, containing many Read more about [Repo] Useful Unity Monobehaviours[…]
High Level Overview The goal is to develop a flutter app that can make CRUD requests via a Laravel web API. These operations should only be allowed to authorized users via tokens. This tutorial assumes you are already familiar with the basics of both laravel and flutter and won’t go in-depth into their basics. Setting Read more about Authentication between a Flutter App and Laravel API using Socialite and Sanctum[…]
I recently had to build a view for end user to approve or reject row elements in a datatable. Of course, the intuitive way of doing this is to have 2 buttons in each row that the user can click. You would do this when setting the columns property of the datatable, but surprisingly, this Read more about Adding Button Click Listener to Angular DataTable[…]
A while back, I published a post Playfab First Impression that performed authentication via Facebook. However, with my latest game Bird Tap, I decided to perform authentication via Google Play Games (GPG). Currently for android games, GPG authentication is the most seamless and convenient; capturing the largest amount of players amongst all other sign in Read more about Troubleshooting Playfab Authentication via Google Play Games in Unity[…]
This post details the process of migrating a laravel application from development in localhost onto a live server. While the title is specific to shared hosting, the process should be pretty much the same for dedicated hosting as well. The following items are required prior to migration Now onto deployment. Migration Procedure Credentials will be Read more about Migrating a Laravel Application to a Shared Hosting Server with Git[…]